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The Game AI Game Engine (GAIGE) is a simple Game Engine designed to introduce students to Artificial Intelligence in computer games. Artificial Intelligence is an important part of most modern computer game development, providing path planning so non-player characters do not run into obstacles, decision-making so that non-player characters appear believable and present challenges in combat, etc. Students will modify GAIGE through a series of short programming assignments, resulting in a fully functional game inspired by Multi-user Online Battle Areas (MOBAs).
GAIGE is written in Python, using the PyGame library for graphical rendering. A screenshot of the final MOBA game is shown below. Although the game engine uses simple 2D top-down rendering, the game engine code base focuses on the artificial intelligence aspects of controlling agent navigation and decision making in a real-time environment.
Game AI programming topics covered:
- Grid-based navigation
- Automatic generation of navigation meshes
- All-pairs shortest-path navigation
- A* path finding
- Finite state machines (focusing on integration in real-time game systems)
- Behavior trees
- Tactical and strategic combat decision making
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